After 1986, Microsoft stopped with supporting MSX and ASCII in Japan took over further develoment of the MSX system. Due to ASCII's lack of interest in European market the MSX2+ was never manufactured and sold outside Japan. Rumours and plans existed in the Netherlands to make a European MSX2+, but they never came to reality.
SET SCROLL
added, for smooth
scrolling in BASIC! And of course the new screenmodes 10-12 were added, see
below)
Mode | Resolution | Colours | Image size |
---|---|---|---|
10 | 256×212/424 | 12499 YJK (at once and + 16 out of 512 RGB in ML) | 54kB |
11 | 256×212/424 | 12499 YJK (at once) + 16 out of 512 RGB | 54kB |
12 | 256×212/424 | 19268 YJK (at once) | 54kB |
Mode | Resolution | Colours | Char. size |
---|---|---|---|
0 | 40×24 | 16 colours out of 512 | 8×8 |
1 | 32×24 | 16 colours out of 512 | 8×8 |
2 | 256×192 | 16 colours out of 512 | 8×8 |
3 | 64×48 | 16 colours out of 512 | 8×8 |
Note: The Kanji-character size is 16×16.
Actually there is not much "pure" MSX2+ software (especially games). Some MSX2 games are using optional features of an MSX2+ if they run on an MSX2+ computer. Sometimes only scroll feature is used if MSX2+ is detected. An example is Konami's Space Manbow, which looks a lot better on MSX2+. Mostly all image viewers gain benifits of MSX2+'s graphic capabilities. Due to the great amount of colours, GIF/BMP and JPG pictures are displayed very well. For several years there has not been any graphic program for screen 11 until a French group made one (Screen 11 designer).
Some MSX2+ software:
All MSX2+ computers in Europe are imported from Japan or are upgraded from MSX2 (or even MSX1) to MSX2+ internally or with special transforming kits (Brazil). MSX2+ computers were only produced by Panasonic, Sony and Sanyo. Here they are (I hope it's all of them!):
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